AI Insights · Timothy · July 2024
Top Historical Games on Android in Turkey: Q2 2024
Discover the performance of the top 5 historical games on Android in Turkey during Q2 2024, with insights into downloads, revenue, and weekly active users.
In the second quarter of 2024, the top historical games on the Android platform in Turkey demonstrated varied performance metrics in terms of downloads, revenue, and weekly active users. Here's a detailed look at how these games fared:
Royal Match from Dream Games, Ltd. had a notable quarter. Weekly revenue fluctuated between $54K and $65K, peaking at around $65K in early April. Downloads saw an upward trend mid-quarter, reaching a high of approximately 75K in the first week of May. Weekly active users consistently stayed above 1.2M, peaking at nearly 1.4M in early May.
LilithGames's Rise of Kingdoms: Lost Crusade experienced a stable revenue stream, with weekly earnings ranging from $42K to $59K. Downloads started strong at around 18K but showed a downward trend, ending the quarter at roughly 10K. Weekly active users peaked at around 297K in early April and saw a gradual decline to approximately 228K by the end of June.
Game of Sultans by DreamPlus Games showed consistent revenue growth, starting at $13K and ending the quarter at around $17K. The game saw a significant spike in downloads in late April, reaching over 12K, and maintained a steady download rate around 9K to 12K for the rest of the quarter. Weekly active users saw a noteworthy increase from 37K in early April to nearly 59K by the end of June.
ONEMT's Days of Empire had a varied revenue performance, with earnings ranging from $7K to $16K throughout the quarter. Downloads were relatively low, fluctuating between 500 and 1K per week. Weekly active users remained stable around 5K, with minor fluctuations.
Lastly, Rise of Castles: Ice and Fire from Long Tech Network Limited showed a steady revenue stream, ranging from $6K to $12K. Downloads were modest, peaking at around 3.7K in early April and dropping to approximately 1.4K by the end of June. Weekly active users saw a decline from 22K in early April to about 16K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.